Studio X Labs started producing audio for videogames in 1999 with its first project, Homeworld, a real-time strategy game developed by Relic Entertainment for Sierra Studios. Since then, Studio X Labs has provided a range of audio services including music, sound design, dialogue recording, dialogue editing, localization, technical integration, trailer audio production and in-game mixing. We are experienced collaborating with game studio programmers to produce the best playback systems custom to your game’s genre and design. We provide in-engine integration and audio middleware implementation using Wwise, Fmod, Criware, Dolby Atmos, Unreal and Unity. We have shipped projects on PS5, Switch, XBoxSeries, PC, iOS and Android.
The below featured projects are game titles where Studio X Labs provided music, sound design, speech production, audio programming, technical integration and in-game mixing using Wwise.